Cesium for Unreal 2.12.0
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OriginPlacement.h File Reference
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "OriginPlacement.generated.h"

Go to the source code of this file.

Enumerations

enum class  EOriginPlacement : uint8 { UMETA =(DisplayName = "True origin") , UMETA =(DisplayName = "Longitude / latitude / height") }
 An enumeration of the possible strategies for placing the origin of a Georeference. More...
 

Enumeration Type Documentation

◆ EOriginPlacement

enum class EOriginPlacement : uint8
strong

An enumeration of the possible strategies for placing the origin of a Georeference.

Enumerator
UMETA 

Use the tileset's true origin as the Actor's origin.

For georeferenced tilesets, this usually means the Actor's origin will be at the center of the Earth, which is not recommended. For a non-georeferenced tileset, however, such as a detailed building with a local origin, putting the Actor's origin at the same location as the tileset's origin can be useful.

UMETA 

Use a custom position within the tileset as the Actor's origin.

The position is expressed as a longitude, latitude, and height, and that position within the tileset will be at coordinate (0,0,0) in the Actor's coordinate system.

Definition at line 14 of file OriginPlacement.h.