5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include "OriginPlacement.generated.h"
22 TrueOrigin
UMETA(DisplayName =
"True origin"),
30 CartographicOrigin
UMETA(DisplayName =
"Longitude / latitude / height")
EOriginPlacement
An enumeration of the possible strategies for placing the origin of a Georeference.
@ UMETA
Use the tileset's true origin as the Actor's origin.