cesium-native  0.41.0
Transforms.h
1 #pragma once
2 
3 #include "Axis.h"
4 #include "Library.h"
5 
6 #include <glm/fwd.hpp>
7 
8 namespace CesiumGeometry {
9 
13 struct CESIUMGEOMETRY_API Transforms final {
14 
19  static const glm::dmat4 Y_UP_TO_Z_UP;
20 
25  static const glm::dmat4 Z_UP_TO_Y_UP;
26 
31  static const glm::dmat4 X_UP_TO_Z_UP;
32 
37  static const glm::dmat4 Z_UP_TO_X_UP;
38 
43  static const glm::dmat4 X_UP_TO_Y_UP;
44 
49  static const glm::dmat4 Y_UP_TO_X_UP;
50 
61  const glm::dvec3& translation,
62  const glm::dquat& rotation,
63  const glm::dvec3& scale);
64 
83  const glm::dmat4& matrix,
84  glm::dvec3* pTranslation,
85  glm::dquat* pRotation,
86  glm::dvec3* pScale);
87 
96  static const glm::dmat4&
98 };
99 
100 } // namespace CesiumGeometry
Basic geometry classes for Cesium.
Axis
An enum describing the x, y, and z axes.
Definition: Axis.h:10
Coordinate system matrix constructions helpers.
Definition: Transforms.h:13
static const glm::dmat4 Z_UP_TO_X_UP
A matrix to convert from z-up to x-up orientation, by rotating about PI/2 around the y-axis.
Definition: Transforms.h:37
static glm::dmat4 createTranslationRotationScaleMatrix(const glm::dvec3 &translation, const glm::dquat &rotation, const glm::dvec3 &scale)
Creates a translation-rotation-scale matrix, equivalent to translation * rotation * scale....
static const glm::dmat4 Y_UP_TO_X_UP
A matrix to convert from y-up to x-up orientation, by rotating about -PI/2 around the z-axis.
Definition: Transforms.h:49
static const glm::dmat4 & getUpAxisTransform(CesiumGeometry::Axis from, CesiumGeometry::Axis to)
Gets a transform that converts from one up axis to another.
static void computeTranslationRotationScaleFromMatrix(const glm::dmat4 &matrix, glm::dvec3 *pTranslation, glm::dquat *pRotation, glm::dvec3 *pScale)
Decomposes a matrix into translation, rotation, and scale components. This is the reverse of createTr...
static const glm::dmat4 X_UP_TO_Y_UP
A matrix to convert from x-up to y-up orientation, by rotating about PI/2 around the z-axis.
Definition: Transforms.h:43
static const glm::dmat4 Z_UP_TO_Y_UP
A matrix to convert from z-up to y-up orientation, by rotating about -PI/2 around the x-axis.
Definition: Transforms.h:25
static const glm::dmat4 X_UP_TO_Z_UP
A matrix to convert from x-up to z-up orientation, by rotating about -PI/2 around the y-axis.
Definition: Transforms.h:31
static const glm::dmat4 Y_UP_TO_Z_UP
A matrix to convert from y-up to z-up orientation, by rotating about PI/2 around the x-axis.
Definition: Transforms.h:19