new ImageryLayer(imageryProvider, options)
An imagery layer that displays tiled image data from a single imagery provider
on a
Globe
.
Name | Type | Description | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
imageryProvider |
ImageryProvider | The imagery provider to use. | ||||||||||||||||||||||||||||||||||||||||||||||||
options |
Object |
optional
Object with the following properties:
|
Source:
Scene/ImageryLayer.js, line 135
Members
-
staticImageryLayer.DEFAULT_BRIGHTNESS :Number
-
This value is used as the default brightness for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the brightness of the imagery.
-
Default Value:
1.0
Source: Scene/ImageryLayer.js, line 290 -
staticImageryLayer.DEFAULT_CONTRAST :Number
-
This value is used as the default contrast for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the contrast of the imagery.
-
Default Value:
1.0
Source: Scene/ImageryLayer.js, line 297 -
staticImageryLayer.DEFAULT_GAMMA :Number
-
This value is used as the default gamma for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the gamma of the imagery.
-
Default Value:
1.0
Source: Scene/ImageryLayer.js, line 318 -
staticImageryLayer.DEFAULT_HUE :Number
-
This value is used as the default hue for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the hue of the imagery.
-
Default Value:
0.0
Source: Scene/ImageryLayer.js, line 304 -
staticImageryLayer.DEFAULT_SATURATION :Number
-
This value is used as the default saturation for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the saturation of the imagery.
-
Default Value:
1.0
Source: Scene/ImageryLayer.js, line 311 -
alpha :Number
-
The alpha blending value of this layer, usually from 0.0 to 1.0. This can either be a simple number or a function with the signature
function(frameState, layer, x, y, level)
. The function is passed the currentFrameState
, this layer, and the x, y, and level coordinates of the imagery tile for which the alpha is required, and it is expected to return the alpha value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.-
Default Value:
1.0
Source: Scene/ImageryLayer.js, line 152 -
brightness :Number
-
The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter. This can either be a simple number or a function with the signature
function(frameState, layer, x, y, level)
. The function is passed the currentFrameState
, this layer, and the x, y, and level coordinates of the imagery tile for which the brightness is required, and it is expected to return the brightness value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.-
Default Value:
ImageryLayer.DEFAULT_BRIGHTNESS
Source: Scene/ImageryLayer.js, line 167 -
contrast :Number
-
The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the contrast while greater than 1.0 increases it. This can either be a simple number or a function with the signature
function(frameState, layer, x, y, level)
. The function is passed the currentFrameState
, this layer, and the x, y, and level coordinates of the imagery tile for which the contrast is required, and it is expected to return the contrast value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.-
Default Value:
ImageryLayer.DEFAULT_CONTRAST
Source: Scene/ImageryLayer.js, line 182 -
gamma :Number
-
The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color. This can either be a simple number or a function with the signature
function(frameState, layer, x, y, level)
. The function is passed the currentFrameState
, this layer, and the x, y, and level coordinates of the imagery tile for which the gamma is required, and it is expected to return the gamma value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.-
Default Value:
ImageryLayer.DEFAULT_GAMMA
Source: Scene/ImageryLayer.js, line 223 -
hue :Number
-
The hue of this layer in radians. 0.0 uses the unmodified imagery color. This can either be a simple number or a function with the signature
function(frameState, layer, x, y, level)
. The function is passed the currentFrameState
, this layer, and the x, y, and level coordinates of the imagery tile for which the hue is required, and it is expected to return the hue value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.-
Default Value:
ImageryLayer.DEFAULT_HUE
Source: Scene/ImageryLayer.js, line 195 -
readonlyimageryProvider :ImageryProvider
-
Gets the imagery provider for this layer.Source: Scene/ImageryLayer.js, line 263
-
readonlyrectangle :Rectangle
-
Gets the rectangle of this layer. If this rectangle is smaller than the rectangle of the
ImageryProvider
, only a portion of the imagery provider is shown.Source: Scene/ImageryLayer.js, line 276 -
saturation :Number
-
The saturation of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the saturation while greater than 1.0 increases it. This can either be a simple number or a function with the signature
function(frameState, layer, x, y, level)
. The function is passed the currentFrameState
, this layer, and the x, y, and level coordinates of the imagery tile for which the saturation is required, and it is expected to return the saturation value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.-
Default Value:
ImageryLayer.DEFAULT_SATURATION
Source: Scene/ImageryLayer.js, line 209 -
show :Boolean
-
Determines if this layer is shown.
-
Default Value:
true
Source: Scene/ImageryLayer.js, line 231
Methods
-
destroy() → undefined
-
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other thanisDestroyed
will result in aDeveloperError
exception. Therefore, assign the return value (undefined
) to the object as done in the example.Returns:
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
imageryLayer = imageryLayer && imageryLayer.destroy();
See:
Source: Scene/ImageryLayer.js, line 364 -
-
isBaseLayer() → Boolean
-
Gets a value indicating whether this layer is the base layer in the
ImageryLayerCollection
. The base layer is the one that underlies all others. It is special in that it is treated as if it has global rectangle, even if it actually does not, by stretching the texels at the edges over the entire globe.Returns:
true if this is the base layer; otherwise, false.Source: Scene/ImageryLayer.js, line 329 -
isDestroyed() → Boolean
-
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other thanisDestroyed
will result in aDeveloperError
exception.Returns:
True if this object was destroyed; otherwise, false.See:
Source: Scene/ImageryLayer.js, line 343