Occluder

Occluder

new

Creates an Occluder derived from an object's position and radius, as well as the camera position. The occluder can be used to determine whether or not other objects are visible or hidden behind the visible horizon defined by the occluder and camera position.

Parameters:
Name Type Description
occluderBoundingSphere BoundingSphere The bounding sphere surrounding the occluder.
cameraPosition Cartesian3 The coordinate of the viewer/camera.
Throws:
Example
// Construct an occluder one unit away from the origin with a radius of one.
var cameraPosition = new Cesium.Cartesian3.ZERO;
var occluderBoundingSphere = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -1), 1);
var occluder = new Cesium.Occluder(occluderBoundingSphere, cameraPosition);
Source:

Methods

Returns the position of the occluder.

Returns:
Cartesian3 The position of the occluder.

Determine to what extent an occludee is visible (not visible, partially visible, or fully visible).

Parameters:
Name Type Description
occludeeBS BoundingSphere The bounding sphere of the occludee.
Throws:
DeveloperError : occludeeBS is required.
Returns:
Enumeration Visibility.NONE if the occludee is not visible, Visibility.PARTIAL if the occludee is partially visible, or Visibility.FULL if the occludee is fully visible.
Example
var sphere1 = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -1.5), 0.5);
var sphere2 = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -2.5), 0.5);
var cameraPosition = new Cesium.Cartesian3(0, 0, 0);
var occluder = new Cesium.Occluder(sphere1, cameraPosition);
occluder.getVisibility(sphere2); //returns Visibility.NONE
See:
  • Occluder#isVisible

Determines whether or not a sphere, the occludee, is hidden from view by the occluder.

Parameters:
Name Type Description
occludee BoundingSphere The bounding sphere surrounding the occludee object.
Returns:
boolean true if the occludee is visible; otherwise false.
Example
var cameraPosition = new Cesium.Cartesian3(0, 0, 0);
var littleSphere = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -1), 0.25);
var occluder = new Cesium.Occluder(littleSphere, cameraPosition);
var bigSphere = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -3), 1);
occluder.isBoundingSphereVisible(bigSphere); //returns true
See:

Determines whether or not a point, the occludee, is hidden from view by the occluder.

Parameters:
Name Type Description
occludee Cartesian3 The point surrounding the occludee object.
Returns:
boolean true if the occludee is visible; otherwise false.
Example
var cameraPosition = new Cesium.Cartesian3(0, 0, 0);
var littleSphere = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -1), 0.25);
var occluder = new Cesium.Occluder(littleSphere, cameraPosition);
var point = new Cesium.Cartesian3(0, 0, -3);
occluder.isPointVisible(point); //returns true
See:

Sets the position of the camera.

Parameters:
Name Type Description
cameraPosition Cartesian3 The new position of the camera.
Throws:
DeveloperError : cameraPosition is required.

<static>

Computes a point that can be used as the occludee position to the visibility functions from an extent.

Parameters:
Name Type Argument Default Description
extent Extent The extent used to create a bounding sphere.
ellipsoid Ellipsoid <optional>
Ellipsoid.WGS84 The ellipsoid used to determine positions of the extent.
Throws:
DeveloperError : extent is required.
Returns:
Object An object containing two attributes: occludeePoint and valid which is a boolean value.

<static>

Creates an occluder from a bounding sphere and the camera position.

Parameters:
Name Type Argument Description
occluderBoundingSphere BoundingSphere The bounding sphere surrounding the occluder.
cameraPosition Cartesian3 The coordinate of the viewer/camera.
result Occluder <optional>
The object onto which to store the result.
Throws:
Returns:
Occluder The occluder derived from an object's position and radius, as well as the camera position.

<static>

Computes a point that can be used as the occludee position to the visibility functions. Use a radius of zero for the occludee radius. Typically, a user computes a bounding sphere around an object that is used for visibility; however it is also possible to compute a point that if seen/not seen would also indicate if an object is visible/not visible. This function is better called for objects that do not move relative to the occluder and is large, such as a chunk of terrain. You are better off not calling this and using the object's bounding sphere for objects such as a satellite or ground vehicle.

Parameters:
Name Type Description
occluderBoundingSphere BoundingSphere The bounding sphere surrounding the occluder.
occludeePosition Cartesian3 The point where the occludee (bounding sphere of radius 0) is located.
positions Array List of altitude points on the horizon near the surface of the occluder.
Throws:
Returns:
Object An object containing two attributes: occludeePoint and valid which is a boolean value.
Example
var cameraPosition = new Cesium.Cartesian3(0, 0, 0);
var occluderBoundingSphere = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -8), 2);
var occluder = new Cesium.Occluder(occluderBoundingSphere, cameraPosition);
var positions = [new Cesium.Cartesian3(-0.25, 0, -5.3), new Cesium.Cartesian3(0.25, 0, -5.3)];
var tileOccluderSphere = Cesium.BoundingSphere.fromPoints(positions);
var occludeePosition = tileOccluderSphere.center;
var occludeePt = occluder.getOccludeePoint(occluderBoundingSphere, occludeePosition, positions);

<static>

Returns the radius of the occluder.

Returns:
Number The radius of the occluder.