UniformDatatype
Indicates a GLSL uniform's datatype.
- Uniform.getDatatype
See:
Source:
Members
-
<static, constant> BOOL :Enumeration
-
A
bool
uniform. -
<static, constant> BOOL_VECTOR2 :Enumeration
-
A
bvec2
uniform: a two-component boolean vector. -
<static, constant> BOOL_VECTOR3 :Enumeration
-
A
bvec3
uniform: a three-component boolean vector. -
<static, constant> BOOL_VECTOR4 :Enumeration
-
A
bvec4
uniform: a four-component boolean vector. -
<static, constant> FLOAT :Enumeration
-
A
float
uniform. -
<static, constant> FLOAT_MATRIX2 :Enumeration
-
An
mat2
uniform: a 2x2 floating-point matrix. -
<static, constant> FLOAT_MATRIX3 :Enumeration
-
An
mat3
uniform: a 3x3 floating-point matrix. -
<static, constant> FLOAT_MATRIX4 :Enumeration
-
An
mat4
uniform: a 4x4 floating-point matrix. -
<static, constant> FLOAT_VECTOR2 :Enumeration
-
A
vec2
uniform: a two-component floating-point vector. -
<static, constant> FLOAT_VECTOR3 :Enumeration
-
A
vec3
uniform: a three-component floating-point vector. -
<static, constant> FLOAT_VECTOR4 :Enumeration
-
A
vec4
uniform: a four-component floating-point vector. -
<static, constant> INT :Enumeration
-
An
int
uniform. -
<static, constant> INT_VECTOR2 :Enumeration
-
An
ivec2
uniform: a two-component integer vector. -
<static, constant> INT_VECTOR3 :Enumeration
-
An
ivec3
uniform: a three-component integer vector. -
<static, constant> INT_VECTOR4 :Enumeration
-
An
ivec4
uniform: a four-component integer vector. -
<static, constant> SAMPLER_2D :Enumeration
-
A
sampler2D
uniform: an opaque type to access 2D textures. -
<static, constant> SAMPLER_CUBE :Enumeration
-
A
samplerCube
uniform: an opaque type to access cube-map textures.