#include "CesiumGeospatial/Ellipsoid.h"
#include "CoreMinimal.h"
#include "GameFramework/DefaultPawn.h"
#include <glm/mat3x3.hpp>
#include <glm/vec3.hpp>
#include <vector>
#include "GlobeAwareDefaultPawn.generated.h"
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [1/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FCompletedFlight | | ) |
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The delegate for when the pawn finishes flying which is triggered from _handleFlightStep.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [2/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FInterruptedFlight | | ) |
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The delegate for when the pawn's flying is interrupted which is triggered from _interruptFlight.