Cesium for Unreal 2.12.0
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GlobeAwareDefaultPawn.h File Reference
#include "CesiumGeospatial/Ellipsoid.h"
#include "CoreMinimal.h"
#include "GameFramework/DefaultPawn.h"
#include <glm/mat3x3.hpp>
#include <glm/vec3.hpp>
#include <vector>
#include "GlobeAwareDefaultPawn.generated.h"

Go to the source code of this file.

Classes

class  AGlobeAwareDefaultPawn
 This pawn can be used to easily move around the globe while maintaining a sensible orientation. More...
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FCompletedFlight)
 The delegate for when the pawn finishes flying which is triggered from _handleFlightStep.
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FInterruptedFlight)
 The delegate for when the pawn's flying is interrupted which is triggered from _interruptFlight.
 

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [1/2]

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FCompletedFlight )

The delegate for when the pawn finishes flying which is triggered from _handleFlightStep.

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [2/2]

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FInterruptedFlight )

The delegate for when the pawn's flying is interrupted which is triggered from _interruptFlight.