Cesium for Unreal 2.12.0
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CesiumBingMapsRasterOverlay.h File Reference
#include "CesiumRasterOverlay.h"
#include "CoreMinimal.h"
#include "CesiumBingMapsRasterOverlay.generated.h"

Go to the source code of this file.

Enumerations

enum class  EBingMapsStyle : uint8 {
  UMETA =(DisplayName = "Aerial") , UMETA =(DisplayName = "Aerial with Labels") , UMETA =(DisplayName = "Road") , UMETA =(DisplayName = "Canvas Dark") ,
  UMETA =(DisplayName = "Canvas Light") , UMETA =(DisplayName = "Canvas Gray") , UMETA =(DisplayName = "Ordnance Survey") , UMETA =(DisplayName = "Collins Bart")
}
 

Variables

 meta
 

Enumeration Type Documentation

◆ EBingMapsStyle

enum class EBingMapsStyle : uint8
strong
Enumerator
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 

Definition at line 10 of file CesiumBingMapsRasterOverlay.h.

Variable Documentation

◆ meta

meta
Initial value:
= (BlueprintSpawnableComponent))
class UCesiumBingMapsRasterOverlay
public:
FString BingMapsKey;
EBingMapsStyle MapStyle = EBingMapsStyle::Aerial;
protected:
virtual std::unique_ptr<CesiumRasterOverlays::RasterOverlay> CreateOverlay(
const CesiumRasterOverlays::RasterOverlayOptions& options = {}) override;
}
A quadtree pyramid of 2D raster images meant to be draped over a Cesium 3D Tileset.
virtual std::unique_ptr< CesiumRasterOverlays::RasterOverlay > CreateOverlay(const CesiumRasterOverlays::RasterOverlayOptions &options={}) 0

Definition at line 25 of file CesiumBingMapsRasterOverlay.h.