13 private bool _attenuation =
false;
21 get => this._attenuation;
22 set => this._attenuation = value;
26 private float _geometricErrorScale = 1.0f;
34 get => this._geometricErrorScale;
37 this._geometricErrorScale = Mathf.Max(value, 0.0f);
42 private float _maximumAttenuation = 0.0f;
50 get => this._maximumAttenuation;
53 this._maximumAttenuation = Mathf.Max(value, 0.0f);
58 private float _baseResolution = 0.0f;
72 get => this._baseResolution;
73 set => this._baseResolution = Mathf.Max(value, 0.0f);
Options for adjusting how point clouds are rendered using 3D Tiles.
float baseResolution
The average base resolution for the dataset in meters.
bool attenuation
Whether or not to perform point attenuation.
float maximumAttenuation
The maximum point attenuation in pixels.
float geometricErrorScale
The scale to be applied to the tile's geometric error before it is used to compute attenuation.