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Cesium for Unreal 2.20.0
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This is the complete list of members for UnrealMetadataConversions, including all inherited members.
| toIntPoint(const glm::ivec2 &vec2) | UnrealMetadataConversions | static |
| toIntPoint(const std::string_view &string, const FIntPoint &defaultValue) | UnrealMetadataConversions | static |
| toIntVector(const glm::ivec3 &vec3) | UnrealMetadataConversions | static |
| toIntVector(const std::string_view &string, const FIntVector &defaultValue) | UnrealMetadataConversions | static |
| toMatrix(const glm::dmat4 &mat4) | UnrealMetadataConversions | static |
| toString(const glm::vec< N, T > &from) | UnrealMetadataConversions | inlinestatic |
| toString(const glm::mat< N, N, T > &from) | UnrealMetadataConversions | inlinestatic |
| toString(const std::string_view &from) | UnrealMetadataConversions | static |
| toString(const std::string &from) | UnrealMetadataConversions | static |
| toVector(const glm::dvec3 &vec3) | UnrealMetadataConversions | static |
| toVector(const std::string_view &string, const FVector &defaultValue) | UnrealMetadataConversions | static |
| toVector2D(const glm::dvec2 &vec2) | UnrealMetadataConversions | static |
| toVector2D(const std::string_view &string, const FVector2D &defaultValue) | UnrealMetadataConversions | static |
| toVector3f(const glm::vec3 &vec3) | UnrealMetadataConversions | static |
| toVector3f(const std::string_view &string, const FVector3f &defaultValue) | UnrealMetadataConversions | static |
| toVector4(const glm::dvec4 &vec4) | UnrealMetadataConversions | static |
| toVector4(const std::string_view &string, const FVector4 &defaultValue) | UnrealMetadataConversions | static |