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Cesium for Unreal 2.20.0
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This is the complete list of members for UCesiumEllipsoid, including all inherited members.
| Create(const FVector &Radii) | UCesiumEllipsoid | static |
| CreateCoordinateSystem(const FVector &Center, double Scale) | UCesiumEllipsoid | |
| EastNorthUpToEllipsoidCenteredEllipsoidFixed(const FVector &EarthCenteredEarthFixedPosition) | UCesiumEllipsoid | |
| EllipsoidCenteredEllipsoidFixedToLongitudeLatitudeHeight(const FVector &EarthCenteredEarthFixedPosition) | UCesiumEllipsoid | |
| GeodeticSurfaceNormal(const FVector &EarthCenteredEarthFixedPosition) | UCesiumEllipsoid | |
| GetMaximumRadius() | UCesiumEllipsoid | |
| GetMinimumRadius() | UCesiumEllipsoid | |
| GetNativeEllipsoid() | UCesiumEllipsoid | |
| GetRadii() | UCesiumEllipsoid | |
| LongitudeLatitudeHeightToEllipsoidCenteredEllipsoidFixed(const FVector &LongitudeLatitudeHeight) | UCesiumEllipsoid | |
| Radii | UCesiumEllipsoid | protected |
| ScaleToGeodeticSurface(const FVector &EarthCenteredEarthFixedPosition) | UCesiumEllipsoid | |
| SetRadii(const FVector &NewRadii) | UCesiumEllipsoid |