Cesium for Unreal 2.12.0
|
This is the complete list of members for UCesiumEllipsoid, including all inherited members.
Create(const FVector &Radii) | UCesiumEllipsoid | static |
CreateCoordinateSystem(const FVector &Center, double Scale) | UCesiumEllipsoid | |
EastNorthUpToEllipsoidCenteredEllipsoidFixed(const FVector &EarthCenteredEarthFixedPosition) | UCesiumEllipsoid | |
EllipsoidCenteredEllipsoidFixedToLongitudeLatitudeHeight(const FVector &EarthCenteredEarthFixedPosition) | UCesiumEllipsoid | |
GeodeticSurfaceNormal(const FVector &EarthCenteredEarthFixedPosition) | UCesiumEllipsoid | |
GetMaximumRadius() | UCesiumEllipsoid | |
GetMinimumRadius() | UCesiumEllipsoid | |
GetNativeEllipsoid() | UCesiumEllipsoid | |
GetRadii() | UCesiumEllipsoid | |
LongitudeLatitudeHeightToEllipsoidCenteredEllipsoidFixed(const FVector &LongitudeLatitudeHeight) | UCesiumEllipsoid | |
Radii | UCesiumEllipsoid | protected |
ScaleToGeodeticSurface(const FVector &EarthCenteredEarthFixedPosition) | UCesiumEllipsoid | |
SetRadii(const FVector &NewRadii) | UCesiumEllipsoid |