Cesium for Unreal 2.12.0
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ACesiumGeoreference Member List

This is the complete list of members for ACesiumGeoreference, including all inherited members.

ACesiumGeoreference()ACesiumGeoreference
BeginPlay() overrideACesiumGeoreferenceprotectedvirtual
ComputeEarthCenteredEarthFixedToUnrealTransformation() constACesiumGeoreference
ComputeEastSouthUpAtEarthCenteredEarthFixedPositionToUnrealTransformation(const FVector &EarthCenteredEarthFixedPosition) constACesiumGeoreference
ComputeEastSouthUpToUnrealTransformation(const FVector &UnrealLocation) constACesiumGeoreference
ComputeUnrealToEarthCenteredEarthFixedTransformation() constACesiumGeoreference
ComputeUnrealToEastSouthUpTransformation(const FVector &UnrealLocation) constACesiumGeoreference
FCesiumGeoreferenceCustomization classACesiumGeoreferencefriend
GetCoordinateSystem() const noexceptACesiumGeoreferenceinline
GetDefaultGeoreference(const UObject *WorldContextObject)ACesiumGeoreferencestatic
GetDefaultGeoreferenceForActor(AActor *Actor)ACesiumGeoreferencestatic
GetEllipsoid() constACesiumGeoreference
GetGeoTransforms() const noexceptACesiumGeoreference
GetOriginEarthCenteredEarthFixed() constACesiumGeoreference
GetOriginHeight() constACesiumGeoreference
GetOriginLatitude() constACesiumGeoreference
GetOriginLongitude() constACesiumGeoreference
GetOriginLongitudeLatitudeHeight() constACesiumGeoreference
GetOriginPlacement() constACesiumGeoreference
GetScale() constACesiumGeoreference
GetSubLevelCamera() constACesiumGeoreference
GetSubLevelSwitcher() constACesiumGeoreferenceinline
kMinimumScaleACesiumGeoreferencestatic
OnConstruction(const FTransform &Transform) overrideACesiumGeoreferenceprotectedvirtual
OnEllipsoidChangedACesiumGeoreference
OnGeoreferenceUpdatedACesiumGeoreference
PostLoad() overrideACesiumGeoreferenceprotectedvirtual
Serialize(FArchive &Ar) overrideACesiumGeoreferenceprotectedvirtual
SetEllipsoid(UCesiumEllipsoid *NewEllipsoid)ACesiumGeoreference
SetOriginEarthCenteredEarthFixed(const FVector &TargetEarthCenteredEarthFixed)ACesiumGeoreference
SetOriginHeight(double NewValue)ACesiumGeoreference
SetOriginLatitude(double NewValue)ACesiumGeoreference
SetOriginLongitude(double NewValue)ACesiumGeoreference
SetOriginLongitudeLatitudeHeight(const FVector &TargetLongitudeLatitudeHeight)ACesiumGeoreference
SetOriginPlacement(EOriginPlacement NewValue)ACesiumGeoreference
SetScale(double NewValue)ACesiumGeoreference
SetSubLevelCamera(APlayerCameraManager *NewValue)ACesiumGeoreference
ShouldTickIfViewportsOnly() const overrideACesiumGeoreferenceprotectedvirtual
Tick(float DeltaTime) overrideACesiumGeoreferenceprotectedvirtual
TransformEarthCenteredEarthFixedDirectionToUnreal(const FVector &EarthCenteredEarthFixedDirection) constACesiumGeoreference
TransformEarthCenteredEarthFixedPositionToUnreal(const FVector &EarthCenteredEarthFixedPosition) constACesiumGeoreference
TransformEastSouthUpRotatorToUnreal(const FRotator &EastSouthUpRotator, const FVector &UnrealLocation) constACesiumGeoreference
TransformLongitudeLatitudeHeightPositionToUnreal(const FVector &LongitudeLatitudeHeight) constACesiumGeoreference
TransformUnrealDirectionToEarthCenteredEarthFixed(const FVector &UnrealDirection) constACesiumGeoreference
TransformUnrealPositionToEarthCenteredEarthFixed(const FVector &UnrealPosition) constACesiumGeoreference
TransformUnrealPositionToLongitudeLatitudeHeight(const FVector &UnrealPosition) constACesiumGeoreference
TransformUnrealRotatorToEastSouthUp(const FRotator &UnrealRotator, const FVector &UnrealLocation) constACesiumGeoreference