Represents a ray that extends infinitely from the provided origin in the provided direction.
    
| Name | Type | Default | Description | 
|---|---|---|---|
origin | 
            
            Cartesian3 | 
                
                    Cartesian3.ZERO
                
                 | 
            
            optional The origin of the ray. | 
direction | 
            
            Cartesian3 | 
                
                    Cartesian3.ZERO
                
                 | 
            
            optional The direction of the ray. | 
Members
direction : Cartesian3
    The direction of the ray.
origin : Cartesian3
    The origin of the ray.
- 
    
    
    
    
    
    
    
    
    Default Value:
    
 
Cartesian3.ZERO
    
    
    
    
    
    
    
Methods
static Cesium.Ray.clone(ray, result) → Ray
    Duplicates a Ray instance.
    
| Name | Type | Description | 
|---|---|---|
ray | 
            
            Ray | The ray to duplicate. | 
result | 
            
            Ray | optional The object onto which to store the result. | 
Returns:
    The modified result parameter or a new Ray instance if one was not provided. (Returns undefined if ray is undefined)
    
static Cesium.Ray.getPoint(ray, t, result) → Cartesian3
    Computes the point along the ray given by r(t) = o + t*d,
where o is the origin of the ray and d is the direction.
    
| Name | Type | Description | 
|---|---|---|
ray | 
            
            Ray | The ray. | 
t | 
            
            Number | A scalar value. | 
result | 
            
            Cartesian3 | optional The object in which the result will be stored. | 
Returns:
    The modified result parameter, or a new instance if none was provided.
    
Example:
//Get the first intersection point of a ray and an ellipsoid.
var intersection = Cesium.IntersectionTests.rayEllipsoid(ray, ellipsoid);
var point = Cesium.Ray.getPoint(ray, intersection.start);
    
    
    
    
    
    
