A model node with a transform for user-defined animations. A glTF asset can
contain animations that target a node's transform. This class allows
changing a node's transform externally so animation can be driven by another
source, not just an animation in the glTF asset.
Use Model#getNode
to create an instance.
Example:
var node = model.getNode('LOD3sp');
node.matrix = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(5.0, 1.0, 1.0), node.matrix);
See:
Members
The index of the node.
matrix : Matrix4
The node's 4x4 matrix transform from its local coordinates to
its parent's.
For changes to take effect, this property must be assigned to; setting individual elements of the matrix will not work.
The value of the
name
property of this node.
Determines if this node and its children will be shown.
-
Default Value:
true