An appearance for 
    
    
    
    
    
        
PolylineGeometry that supports shading with materials.
    | Name | Type | Description | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| options | Object | optional
                
                
                
            
                Object with the following properties: 
 | 
Example:
var primitive = new Cesium.Primitive({
  geometryInstances : new Cesium.GeometryInstance({
    geometry : new Cesium.PolylineGeometry({
      positions : Cesium.Cartesian3.fromDegreesArray([
        0.0, 0.0,
        5.0, 0.0
      ]),
      width : 10.0,
      vertexFormat : Cesium.PolylineMaterialAppearance.VERTEX_FORMAT
    })
  }),
  appearance : new Cesium.PolylineMaterialAppearance({
    material : Cesium.Material.fromType('Color')
  })
});See:
Members
- 
    staticconstantCesium.PolylineMaterialAppearance.VERTEX_FORMAT : VertexFormat
- 
    
    TheVertexFormatthat allPolylineMaterialAppearanceinstances are compatible with. This requirespositionandstattributes.
- 
    
    Whentrue, the geometry is expected to be closed soPolylineMaterialAppearance#renderStatehas backface culling enabled. This is alwaysfalseforPolylineMaterialAppearance.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 false
- 
    
    The GLSL source code for the fragment shader.
- 
    material : Material
- 
    
    The material used to determine the fragment color. Unlike otherPolylineMaterialAppearanceproperties, this is not read-only, so an appearance's material can change on the fly.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 Material.ColorTypeSee:
- 
    
    The WebGL fixed-function state to use when rendering the geometry.The render state can be explicitly defined when constructing a PolylineMaterialAppearanceinstance, or it is set implicitly viaPolylineMaterialAppearance#translucentandPolylineMaterialAppearance#closed.
- 
    
    Whentrue, the geometry is expected to appear translucent soPolylineMaterialAppearance#renderStatehas alpha blending enabled.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 true
- 
    readonlyvertexFormat : VertexFormat
- 
    
    TheVertexFormatthat this appearance instance is compatible with. A geometry can have more vertex attributes and still be compatible - at a potential performance cost - but it can't have less.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 PolylineMaterialAppearance.VERTEX_FORMAT
- 
    
    The GLSL source code for the vertex shader.
Methods
- 
    
    Procedurally creates the full GLSL fragment shader source. ForPolylineMaterialAppearance, this is derived fromPolylineMaterialAppearance#fragmentShaderSourceandPolylineMaterialAppearance#material.Returns:The full GLSL fragment shader source.
- 
    
    Creates a render state. This is not the final render state instance; instead, it can contain a subset of render state properties identical to the render state created in the context.Returns:The render state.
- 
    
    Determines if the geometry is translucent based onPolylineMaterialAppearance#translucentandMaterial#isTranslucent.Returns:trueif the appearance is translucent.
