A mesh plus related metadata for a single tile of terrain. Instances of this type are
usually created from raw
TerrainData
.
Name | Type | Default | Description |
---|---|---|---|
center |
Cartesian3 | The center of the tile. Vertex positions are specified relative to this center. | |
vertices |
Float32Array | The vertex data, including positions, texture coordinates, and heights. The vertex data is in the order [X, Y, Z, H, U, V], where X, Y, and Z represent the Cartesian position of the vertex, H is the height above the ellipsoid, and U and V are the texture coordinates. | |
indices |
Uint16Array | Uint32Array | The indices describing how the vertices are connected to form triangles. | |
minimumHeight |
Number | The lowest height in the tile, in meters above the ellipsoid. | |
maximumHeight |
Number | The highest height in the tile, in meters above the ellipsoid. | |
boundingSphere3D |
BoundingSphere | A bounding sphere that completely contains the tile. | |
occludeePointInScaledSpace |
Cartesian3 | The occludee point of the tile, represented in ellipsoid- scaled space, and used for horizon culling. If this point is below the horizon, the tile is considered to be entirely below the horizon. | |
vertexStride |
Number |
6
|
optional The number of components in each vertex. |
orientedBoundingBox |
OrientedBoundingBox | optional A bounding sphere that completely contains the tile. |
-
Deprecated:
true
Members
-
boundingSphere3D : BoundingSphere
-
A bounding sphere that completely contains the tile.
-
center : Cartesian3
-
The center of the tile. Vertex positions are specified relative to this center.
-
The indices describing how the vertices are connected to form triangles.
-
The highest height in the tile, in meters above the ellipsoid.
-
The lowest height in the tile, in meters above the ellipsoid.
-
occludeePointInScaledSpace : Cartesian3
-
The occludee point of the tile, represented in ellipsoid- scaled space, and used for horizon culling. If this point is below the horizon, the tile is considered to be entirely below the horizon.
-
orientedBoundingBox : OrientedBoundingBox
-
A bounding box that completely contains the tile.
-
The number of components in each vertex. Typically this is 6 for the 6 components [X, Y, Z, H, U, V], but if each vertex has additional data (such as a vertex normal), this value may be higher.
-
The vertex data, including positions, texture coordinates, and heights. The vertex data is in the order [X, Y, Z, H, U, V], where X, Y, and Z represent the Cartesian position of the vertex, H is the height above the ellipsoid, and U and V are the texture coordinates. The vertex data may have additional attributes after those mentioned above when the
TerrainMesh#stride
is greater than 6.