new Quaternion(x, y, z, w)
A set of 4-dimensional coordinates used to represent rotation in 3-dimensional space.
| Name | Type | Default | Description |
|---|---|---|---|
x |
Number |
0.0
|
optional The X component. |
y |
Number |
0.0
|
optional The Y component. |
z |
Number |
0.0
|
optional The Z component. |
w |
Number |
0.0
|
optional The W component. |
See:
Source:
Core/Quaternion.js, line 34
Members
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staticconstantQuaternion.IDENTITY :Quaternion
-
An immutable Quaternion instance initialized to (0.0, 0.0, 0.0, 1.0).Source: Core/Quaternion.js, line 1099
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staticQuaternion.packedInterpolationLength :Number
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The number of elements used to store the object into an array in its interpolatable form.Source: Core/Quaternion.js, line 279
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staticQuaternion.packedLength :Number
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The number of elements used to pack the object into an array.Source: Core/Quaternion.js, line 221
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staticconstantQuaternion.ZERO :Quaternion
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An immutable Quaternion instance initialized to (0.0, 0.0, 0.0, 0.0).Source: Core/Quaternion.js, line 1091
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w :Number
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The W component.
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Default Value:
0.0Source: Core/Quaternion.js, line 61 -
x :Number
-
The X component.
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Default Value:
0.0Source: Core/Quaternion.js, line 40 -
y :Number
-
The Y component.
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Default Value:
0.0Source: Core/Quaternion.js, line 47 -
z :Number
-
The Z component.
-
Default Value:
0.0Source: Core/Quaternion.js, line 54
Methods
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staticQuaternion.add(left, right, result) → Quaternion
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Computes the componentwise sum of two quaternions.
Name Type Description leftQuaternion The first quaternion. rightQuaternion The second quaternion. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 465 -
staticQuaternion.clone(quaternion, result) → Quaternion
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Duplicates a Quaternion instance.
Name Type Description quaternionQuaternion The quaternion to duplicate. resultQuaternion optional The object onto which to store the result. Returns:
The modified result parameter or a new Quaternion instance if one was not provided. (Returns undefined if quaternion is undefined)Source: Core/Quaternion.js, line 345 -
staticQuaternion.computeAngle(quaternion) → Number
-
Computes the angle of rotation of the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to use. Returns:
The angle of rotation.Source: Core/Quaternion.js, line 693 -
staticQuaternion.computeAxis(quaternion, result) → Cartesian3
-
Computes the axis of rotation of the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to use. resultCartesian3 The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 663 -
staticQuaternion.computeInnerQuadrangle(q0, q1, q2, result) → Quaternion
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Computes an inner quadrangle point.
This will compute quaternions that ensure a squad curve is C1.
Name Type Description q0Quaternion The first quaternion. q1Quaternion The second quaternion. q2Quaternion The third quaternion. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.- Quaternion#squad
See:
Source: Core/Quaternion.js, line 866 -
staticQuaternion.conjugate(quaternion, result) → Quaternion
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Computes the conjugate of the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to conjugate. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 368 -
staticQuaternion.convertPackedArrayForInterpolation(packedArray, startingIndex, lastIndex, result)
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Converts a packed array into a form suitable for interpolation.
Name Type Default Description packedArrayArray.<Number> The packed array. startingIndexNumber 0optional The index of the first element to be converted. lastIndexNumber packedArray.lengthoptional The index of the last element to be converted. resultArray.<Number> The object into which to store the result. Source: Core/Quaternion.js, line 289 -
staticQuaternion.divideByScalar(quaternion, scalar, result) → Quaternion
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Divides the provided quaternion componentwise by the provided scalar.
Name Type Description quaternionQuaternion The quaternion to be divided. scalarNumber The scalar to divide by. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 636 -
staticQuaternion.dot(left, right) → Number
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Computes the dot (scalar) product of two quaternions.
Name Type Description leftQuaternion The first quaternion. rightQuaternion The second quaternion. Returns:
The dot product.Source: Core/Quaternion.js, line 544 -
staticQuaternion.equals(left, right) → Boolean
-
Compares the provided quaternions componentwise and returns
trueif they are equal,falseotherwise.Name Type Description leftQuaternion optional The first quaternion. rightQuaternion optional The second quaternion. Returns:
trueif left and right are equal,falseotherwise.Source: Core/Quaternion.js, line 1049 -
staticQuaternion.equalsEpsilon(left, right, epsilon) → Boolean
-
Compares the provided quaternions componentwise and returns
trueif they are within the provided epsilon,falseotherwise.Name Type Description leftQuaternion optional The first quaternion. rightQuaternion optional The second quaternion. epsilonNumber The epsilon to use for equality testing. Returns:
trueif left and right are within the provided epsilon,falseotherwise.Source: Core/Quaternion.js, line 1069 -
staticQuaternion.exp(cartesian, result) → Quaternion
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The exponential quaternion function.
Name Type Description cartesianCartesian3 The cartesian. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 824 -
staticQuaternion.fastSlerp(start, end, t, result) → Quaternion
-
Computes the spherical linear interpolation or extrapolation at t using the provided quaternions. This implementation is faster than
Quaternion#slerp, but is only accurate up to 10-6.Name Type Description startQuaternion The value corresponding to t at 0.0. endQuaternion The value corresponding to t at 1.0. tNumber The point along t at which to interpolate. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.- Quaternion#slerp
See:
Source: Core/Quaternion.js, line 961 -
staticQuaternion.fastSquad(q0, q1, s0, s1, t, result) → Quaternion
-
Computes the spherical quadrangle interpolation between quaternions. An implementation that is faster than
Quaternion#squad, but less accurate.Name Type Description q0Quaternion The first quaternion. q1Quaternion The second quaternion. s0Quaternion The first inner quadrangle. s1Quaternion The second inner quadrangle. tNumber The time in [0,1] used to interpolate. resultQuaternion optional The object onto which to store the result. Returns:
The modified result parameter or a new instance if none was provided.- Quaternion#squad
See:
Source: Core/Quaternion.js, line 1023 -
staticQuaternion.fromAxisAngle(axis, angle, result) → Quaternion
-
Computes a quaternion representing a rotation around an axis.
Name Type Description axisCartesian3 The axis of rotation. angleNumber The angle in radians to rotate around the axis. resultQuaternion optional The object onto which to store the result. Returns:
The modified result parameter or a new Quaternion instance if one was not provided.Source: Core/Quaternion.js, line 74 -
staticQuaternion.fromHeadingPitchRoll(heading, pitch, roll, result) → Quaternion
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Computes a rotation from the given heading, pitch and roll angles. Heading is the rotation about the negative z axis. Pitch is the rotation about the negative y axis. Roll is the rotation about the positive x axis.
Name Type Description headingNumber The heading angle in radians. pitchNumber The pitch angle in radians. rollNumber The roll angle in radians. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter or a new Quaternion instance if none was provided.Source: Core/Quaternion.js, line 191 -
staticQuaternion.fromRotationMatrix(matrix, result) → Quaternion
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Computes a Quaternion from the provided Matrix3 instance.
Name Type Description matrixMatrix3 The rotation matrix. resultQuaternion optional The object onto which to store the result. Returns:
The modified result parameter or a new Quaternion instance if one was not provided.See:
Source: Core/Quaternion.js, line 113 -
staticQuaternion.inverse(quaternion, result) → Quaternion
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Computes the inverse of the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to normalize. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 445 -
staticQuaternion.lerp(start, end, t, result) → Quaternion
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Computes the linear interpolation or extrapolation at t using the provided quaternions.
Name Type Description startQuaternion The value corresponding to t at 0.0. endQuaternion The value corresponding to t at 1.0. tNumber The point along t at which to interpolate. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 716 -
staticQuaternion.log(quaternion, result) → Cartesian3
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The logarithmic quaternion function.
Name Type Description quaternionQuaternion The unit quaternion. resultCartesian3 The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 797 -
staticQuaternion.magnitude(quaternion) → Number
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Computes magnitude for the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to conjugate. Returns:
The magnitude.Source: Core/Quaternion.js, line 407 -
staticQuaternion.magnitudeSquared(quaternion) → Number
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Computes magnitude squared for the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to conjugate. Returns:
The magnitude squared.Source: Core/Quaternion.js, line 391 -
staticQuaternion.multiply(left, right, result) → Quaternion
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Computes the product of two quaternions.
Name Type Description leftQuaternion The first quaternion. rightQuaternion The second quaternion. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 565 -
staticQuaternion.multiplyByScalar(quaternion, scalar, result) → Quaternion
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Multiplies the provided quaternion componentwise by the provided scalar.
Name Type Description quaternionQuaternion The quaternion to be scaled. scalarNumber The scalar to multiply with. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 608 -
staticQuaternion.negate(quaternion, result) → Quaternion
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Negates the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to be negated. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 520 -
staticQuaternion.normalize(quaternion, result) → Quaternion
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Computes the normalized form of the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to normalize. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 418 -
staticQuaternion.pack(value, array, startingIndex)
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Stores the provided instance into the provided array.
Name Type Default Description valueQuaternion The value to pack. arrayArray.<Number> The array to pack into. startingIndexNumber 0optional The index into the array at which to start packing the elements. Source: Core/Quaternion.js, line 230 -
staticQuaternion.slerp(start, end, t, result) → Quaternion
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Computes the spherical linear interpolation or extrapolation at t using the provided quaternions.
Name Type Description startQuaternion The value corresponding to t at 0.0. endQuaternion The value corresponding to t at 1.0. tNumber The point along t at which to interpolate. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.- Quaternion#fastSlerp
See:
Source: Core/Quaternion.js, line 751 -
staticQuaternion.squad(q0, q1, s0, s1, t, result) → Quaternion
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Computes the spherical quadrangle interpolation between quaternions.
Name Type Description q0Quaternion The first quaternion. q1Quaternion The second quaternion. s0Quaternion The first inner quadrangle. s1Quaternion The second inner quadrangle. tNumber The time in [0,1] used to interpolate. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.- Quaternion#computeInnerQuadrangle
Example:
// 1. compute the squad interpolation between two quaternions on a curve var s0 = Cesium.Quaternion.computeInnerQuadrangle(quaternions[i - 1], quaternions[i], quaternions[i + 1]); var s1 = Cesium.Quaternion.computeInnerQuadrangle(quaternions[i], quaternions[i + 1], quaternions[i + 2]); var q = Cesium.Quaternion.squad(quaternions[i], quaternions[i + 1], s0, s1, t); // 2. compute the squad interpolation as above but where the first quaternion is a end point. var s1 = Cesium.Quaternion.computeInnerQuadrangle(quaternions[0], quaternions[1], quaternions[2]); var q = Cesium.Quaternion.squad(quaternions[0], quaternions[1], quaternions[0], s1, t);See:
Source: Core/Quaternion.js, line 914 -
staticQuaternion.subtract(left, right, result) → Quaternion
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Computes the componentwise difference of two quaternions.
Name Type Description leftQuaternion The first quaternion. rightQuaternion The second quaternion. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.Source: Core/Quaternion.js, line 493 -
staticQuaternion.unpack(array, startingIndex, result)
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Retrieves an instance from a packed array.
Name Type Default Description arrayArray.<Number> The packed array. startingIndexNumber 0optional The starting index of the element to be unpacked. resultQuaternion optional The object into which to store the result. Source: Core/Quaternion.js, line 256 -
staticQuaternion.unpackInterpolationResult(array, sourceArray, startingIndex, lastIndex, result)
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Retrieves an instance from a packed array converted with
convertPackedArrayForInterpolation.Name Type Default Description arrayArray.<Number> The array previously packed for interpolation. sourceArrayArray.<Number> The original packed array. startingIndexNumber 0optional The startingIndex used to convert the array. lastIndexNumber packedArray.lengthoptional The lastIndex used to convert the array. resultQuaternion optional The object into which to store the result. Source: Core/Quaternion.js, line 320 -
clone(result) → Quaternion
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Duplicates this Quaternion instance.
Name Type Description resultQuaternion optional The object onto which to store the result. Returns:
The modified result parameter or a new Quaternion instance if one was not provided.Source: Core/Quaternion.js, line 1107 -
equals(right) → Boolean
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Compares this and the provided quaternion componentwise and returns
trueif they are equal,falseotherwise.Name Type Description rightQuaternion optional The right hand side quaternion. Returns:
trueif left and right are equal,falseotherwise.Source: Core/Quaternion.js, line 1118 -
equalsEpsilon(right, epsilon) → Boolean
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Compares this and the provided quaternion componentwise and returns
trueif they are within the provided epsilon,falseotherwise.Name Type Description rightQuaternion optional The right hand side quaternion. epsilonNumber The epsilon to use for equality testing. Returns:
trueif left and right are within the provided epsilon,falseotherwise.Source: Core/Quaternion.js, line 1131 -
toString() → String
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Returns a string representing this quaternion in the format (x, y, z, w).
Returns:
A string representing this Quaternion.Source: Core/Quaternion.js, line 1140
