Josh contributes to the CesiumJS rendering engine and Cesium ion 3D tiling pipeline to optimize performance of your massive datasets. This includes client side optimizations to help assets load faster as well as minimize requests. Josh also helps make our tilers run faster and produce more efficient data sets.
He holds an MSE in Computer Graphics and Game Technology from the University of Pennsylvania and a BS in Computer Engineering from Drexel University. He previously worked in CPU design at AMD. At Penn his coursework dove into many areas of computer graphics with high performance requirements, such as physically based simulation and virtual reality.
Outside work, Josh spends his free time writing music and building games in Unreal.