Skip to main content

Benedetto Proietti


3D graphics

Benedetto works with Cesium’s 3D graphics team on Cesium’s 3D tiling pipelines, which tile users' data as 3D Tiles for streaming. Benedetto works to make these massive datasets, with high-resolution real-world 3D content and rich semantic metadata, accessible in real-time settings with high quality and performance. 

Benedetto has a very strong background in low level programming, architecture, and optimizations. While Benedetto studied mathematics, he began programming even in high school and attended the Borland Developers Conference in Monterey Bay, CA in 1992. That same year he also ranked among the top 15 in Italy at the International Mathematical Olympiad.

His professional career got an early jumpstart with his research thesis at the Italian National Institute for Nuclear Physics, where he ported a GCC Compiler for the APEmille SIMD supercomputer that allowed contributors to write code in C instead of Assembly. He went on to spend 12 years in Seattle working in C++ low latency and performance projects, including 6 years in the Microsoft C++ Compiler. Later, working as a principal software engineer at Expedia, he worked on massive transactional systems, as well as on big data analytics. More recently, he worked on the MemFusion, an in-memory database and aggregation engine that is compatible with MongoDB.

Outside work Benedetto likes to spend time with his family and to write novels for his daughters.

Back to team page
Benedetto ProiettiBenedetto Proietti