Hannah Bollar

Graphics Intern

Hannah contributes to open-source Cesium and its learning material.

Hannah is a junior in Digital Media Design at the University of Pennsylvania and is also already a submatriculant in the Computer Graphics and Game Design master’s program. She’s worked as a teaching assistant for a number of graphics courses.

Last summer she interned as a Computer Graphics Research assistant at Penn’s SIG Lab, and this summer she’ll be interning at NVIDIA on the Tegra software graphics team to help improve the user experience of VR applications. Check out her website to learn more about her work.

She is working on Cesium’s camera, contributing to some particle system implementations, the NTT data and omni-line-of-sight based version of the Drone Racing Game, and improving the Cesium Concierge.

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