Dan Bagnell

3D Software Developer

Dan focuses on rendering and other core engine features.

Dan works primarily with Cesium’s 3D engine, where he did all of the camera work and much of the core rendering work. He contributes to vector tiles and the next generation of 3D Tiles. Dan’s work has been published in the GPU Pro series. He has a BS in Computer Science and Mathematics from Drexel University.

When he’s not coding, Dan’s most likely to be found on a hockey rink.

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