cesium-native 0.43.0
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C++ Style Guide

This is a guide to writing C++ code for cesium-native. These guidelines are intended to help us write better C++ code by:

  • Guiding us toward less surprising, less buggy, higher performing code.
  • Helping us all be more productive by standardizing all the arbitrary little decisions around naming and code formatting.

In all cases these are guidelines. There are sometimes good reasons to violate the advice given here. In particular, when writing code that is meant to integrate into another system, it is rarely a good idea to fight that other system's conventions.

cesium-native uses ISO Standard C++20.

We follow the C++ Core Guidelines, with a few exceptions. We suggest proceeding as follows:

  • Skim the sections below, which call out where (and why) our practices differ from the C++ Core Guidelines.
  • Skim the C++ Core Guidelines. Read sections that seem interesting or surprising.
  • Read the sections below more thoroughly.

💄 Source Code Formatting

A change to C++ Core Guidelines NL.17.

Use clang-format and the .clang-format configuration in the root of this repo. Easy. If you're using Visual Studio Code with the C/C++ extension installed, just run the "Format Document" command.

To format the source code from the command line, install node.js from https://nodejs.org/, and run npm install in the project root directory. Then, in order to apply the formatting, run npm run format.

We believe that source code should be readable and even beautiful, but that automated formatting is more important than either concern. Especially when readability is largely a matter of what we're used to, and beauty is mostly subjective. For our JavaScript / TypeScript code, we format our code with the ubiquitous Prettier tool. In C++, clang-format is widely used but there's no de facto style, and so we've created a clang-format style that tracks as close to Prettier as possible.

📛 Naming

A change to C++ Core Guidelines NL.10.

Our naming differs from the naming proposed in the C++ Core Guidelines, primarily for consistency with our JavaScript and TypeScript code bases, but also because we don't like typing underscores as much as Bjarne does. Our conventions are:

  • DO name classes, structs, and enums with PascalCase.
  • DO name methods, functions, fields, local variables, and parameters with lowerCamelCase.
  • DO name macros with SCREAMING_SNAKE_CASE.
  • DO name methods and functions with verb-like names. Functions should be named for the actions they perform, like generateTextureCoordinates or getParent, or named for the question they answer, like contains.
  • DO name classes, structs, enums, variables, fields, and parameters with noun-like names, like Tileset, parent or boundingVolume.
  • DON'T prefix classes with C.
  • DO prefix pure interfaces - a class with most methods virtual and no fields - with I.
  • DON'T use Hungarian notation, except that it's useful to prefix pointer-like variables with a p, e.g. pThing. This is justified because it's not meant to convey type information (not so useful), but rather as an easily-understood abbreviation for the descriptive name of what the variable actually is (very useful). The variable isn't a thing, it's a pointer to a thing, but pointerToThing would get annoying quickly. (see NL.5)
  • DO prefix optional values with maybe.
  • DO prefix expected values with expected.
  • DO prefix private fields with _, as in _boundingVolume.

💂‍♀️ Include Guards

A change to C++ Core Guidelines SF.8.

Use #pragma once at the top of header files rather than manual inclusion guards. Even though #pragma once is not technically ISO Standard C++, it is supported everywhere and manual inclusion guards are really tedious. If platform-specific differences in #pragma once behavior are changing the meaning of our program, we may need to reconsider some other life choices (like dodgy use of symlinks), but our choice to use #pragma once likely remains sound.

📄 Forward Declarations

Not covered by C++ Core Guidelines.

  • Forward declare types in our own libraries whenever you can. Only #include when you must.
  • For third-party libraries, prefer to #include a fwd.h type of file if one is provided. #include the full implementation only when you must.
  • If you find yourself writing complicated forward declarations for our own types or for third-party ones that don't include a fwd.h, consider making a fwd.h file for it.

🛑 Exceptions

A change to C++ Core Guidelines I.10 and NR.3.

cesium-native may be used in environments with exceptions disabled, such as in Web Assembly builds. Thus, we should not rely on exceptions for correct behavior. Some guidelines:

  • Consistent with the C++ Core Guidelines, we should write exception-safe code. Nothing should break or leak when some other code throws an exception. Use RAII to handle resource cleanup.
  • Don't throw exceptions as a result of input data that is bad in common and predictable ways. Loading a glTF should never throw, no matter how broken the glTF is. Instead, the possibility of bad data should be incorporated into the normal, non-exceptional glTF loading API.
  • Don't allow third-party code to throw in expected use-cases, because that might cause immediate program termination in some contexts. In rare cases this might require changing a third-party library or selecting a different one.
  • Report improper API usage and precondition violations with CESIUM_ASSERT rather than by throwing exceptions. In CesiumJS, these kinds of checks would throw DeveloperError and would be removed from release builds. CESIUM_ASSERT is a more elegant way to do much the same. The C++ Core Guidelines (I.6 and I.8) suggest using the Expects and Ensures macros from the Guidelines Support Library instead, but we suggest sticking with CESIUM_ASSERT for the time being.
  • Don't cause buffer overruns or other memory corruption. If it's not possible to continue safely, throwing an exception can be ok. When exceptions are disabled, throwing an exception will cause immediate termination of the program, which is better than memory corruption.
  • Functions should be declared noexcept.

🏷️ Run-Time Type Information

Not covered by C++ Core Guidelines.

cesium-native may be used in environments with RTTI disabled. Thus, use of RTTI, including dynamic_cast, is disallowed.

✨ Const

A change to C++ Core Guidelines Con.1 and Con.4.

In general we follow the advice suggested in https://quuxplusone.github.io/blog/2022/01/23/dont-const-all-the-things/:

  • By default, make member functions const (Con.2).
  • By default, make pointers and references const (Con.3).
  • Don't use const for local variables.
  • Don't use const for by-value parameters.
  • Don't use const for return types.
  • Don't use const for data members (C.12).

🔀 Auto

A change to C++ Core Guidelines ES.11.

Avoid using auto except in the following cases where writing the full type is burdensome or impossible:

  • Iterators
  • Lambdas
  • Views
  • Structured bindings
  • When the type is on the right hand side, e.g. casts

🤔 Optional and Expected

Not covered by the C++ Core Guidelines.

  • Use -> and * instead of value() to access the contained value.
  • Use the boolean operator instead of has_value().

🔢 Integers

Partly covered by C++ Core Guidelines.

  • By default, use signed types (ES.106).
  • By default, use fixed width integer types, e.g. int32_t instead of int.
  • Use constructor notation for very safe integer conversions (where the range is checked) rather than static_cast.
  • Use a safe form of index checking when accessing elements in standard library containers:
if (meshId >= 0 && size_t(meshId) < model.meshes.size())

🔧 Utility Functions

Not covered by C++ Core Guidelines.

  • Utility functions that are only in-use in their particular file should exist in an anonymous namespace.
  • Utility functions that provide common functionality should be static member functions of a struct. This is preferred over a nested namespace. For example, see GltfUtilities.h.

🎱 Use UTF-8 Everywhere

Not covered by C++ Core Guidelines.

We use UTF-8 everywhere, including on Windows where UTF-16 is the more common approach to unicode. This philosophy and the practicalities of adopting it are very well described by UTF-8 Everywhere. In short:

  • Use std::string and char* everywhere. Mostly forget that std::wstring and wchar_t exist; you don't need them.
  • Don't assume one element of a string or char array represents one character. The definition of a unicode "character" is ambiguous and usually doesn't matter, anyway. When we're using UTF-8, std::string::size and strlen return the number of UTF-8 code units, which is the same as the number of bytes.
  • On Windows, when using Win32 and similar APIs, we must convert UTF-8 strings to UTF-16 and then call the wide character version of the system API (e.g. CreateFileW). Do this at the call site.
  • Be careful when using the fstream API family on Windows. Make sure you read and understand How to do text on Windows.

✅ Testing

Not covered by C++ Core Guidelines.

  • Test files should be prefixed with Test, e.g. TestModel instead of ModelTests.

🗂️ Other

Not covered by C++ Core Guidelines.

  • Use this-> when accessing member variables and functions. This helps distinguish member variables from local variables and member functions from anonymous namespace functions.
  • Static function definitions in a .cpp file should be preceded by /*static*/.
  • Unused parameter names in callbacks should be commented out rather than omitted. Only use [[maybe_unused]] when you can't comment out parameter names, such as when parameters are conditionally accessed by constexpr logic.
  • Use [i] instead of .at(i) for sequence containers like std::vector and std::array.

📚 Resources

  • Effective Modern C++ - Highly recommended reading to improve your use of the new features in C++11 and C++14.