WebGL Sessions at SIGGRAPH 2015


SIGGRAPH is coming up soon so we’re busy planning our schedule. Here’s the WebGL events the Cesium team is looking forward to.


WebGL Drink
   8 pm, Hotel Figueroa

Join the Cesium team, WebGL Insights contributors, Eric Haines, me, and others to talk WebGL (cash bar). This is not an official SIGGRAPH event, but we promise we will be there!


Virtual Globes Using WebGL and Cesium BOF
   10:30 am - 12:00 pm, Room 512

Our annual Cesium meeting at SIGGRAPH with the latest news and demos. This year includes presenters from AGI, NICTA, and Mousebird Consulting. Check out the schedule.

WebGL Insights Book Signing
   3:00 pm - 4:00 pm, CRC Press booth (Booth 528)

Join over a dozen WebGL Insights contributors and me to celebrate the release of our new book.

The Future of 3D Web Standards
   3:30 pm - 4:30 pm, Room 504

This is organized by the Web3D Consortium and mentions that X3DOM is built on WebGL: The future of Web3D graphics is presented and discussed highlighting tools and examples. X3DOM a prototype for next-generation web as X3D 4.0. X3DOM displays X3D content in HTML5, using WebGL.


Shadertoy Workshop
   10:45 am - 12:15 pm, South Hall G

Wow! Learn how to write procedural shaders from Pol Jeremias and Iñigo Quilez - In the Shadertoy Workshop, intermediate-level shader creators master the most important building blocks of procedural content creation (raymarching, noise, lighting, etc.). During the workshop, attendees create their very own procedural shaders.

WebGL and glTF BOF
   3:45 pm - 5:00 pm, JW Marriott LA Live in the Platinum Ballroom Salon F-I

The WebGL event of the year, with the latest news and demos. Have something to demo? Check out the call for participation. After the BOF, stick around for the Vulkan, OpenGL, OpenGL ES BOF, and the Khronos 15th Anniversary Party.

Remember to double-check times and locations in case they change.

See you at SIGGRAPH!

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